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mygba.h

/*
 * JMPocket - JuggleMaster for Pocket PC
 * Version 1.03
 * (C) Per Johan Groland 2002-2004
 *
 * Using JMLib 2.0 (C) Per Johan Groland 2000-2002
 * Based on JuggleMaster Version 1.60
 * Copyright (C) 1995-1996 Ken Matsuoka
 *
 * JMPocket is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published
 * by the Free Software Foundation; either version 2 of the License,
 * or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 *
 */

/*
 * Dummy mygba.h header file.
 *
 * This file is added to ensure compatibility with Embedded Visual Tools 3.0.
 * In the file jmlib_types.h, the file mygba.h must be included when compiling
 * for Game Boy Advance (HAMLib). This include is enclosed within #ifdef's and
 * should only be parsed when the GBA_HAM symbol is defined. Nevertheless, 
 * EVT 3.0 panics on this statement
 * if it sees #include <mygba.h> and will complain about a missing header file.
 * 
 * Including this dummy file instead thwarts the stupid bug.
 *
 * The Game Boy Advance source (JMAdvance) must include a similar mygba.h file, which must
 * include the actual statement #include <mygba.h>
 *
 */

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